Blizzard Entertainment is D2R Items among its most beloved developers. It doesn't in the way you interpret it. As of February 2014. Diablo was sold out to 15 million people. The general vibe towards the game felt like one of anger, sadness and anger.
"That's been a really strange thing," says Alex Mayberry on the morning before the launch of the game's transformational expansion, Reaper of Souls. I asked him what it's like to have Diablo become so closely associated to a sense of unsatisfaction. "I don't know if it gets over-emphasized. Who are we as a vocal minority and what's that number? If it's just one percent, or two percent, that's quite a number of people."
Two percent of disappointed Diablo owners are 280.000 people. That's a lot of angry commenters. "It's been difficult to separate the various voices that make up the cacophony of voices," Mayberry adds.
Reaper of Souls launches tomorrow with new loot drop systems, a new Crusader character, a fresh level 70 cap and the addition of an Adventure Mode, and the removal from The controversial Auction House. Many of the mechanical improvements are now incorporated into the game's vanilla version in patch 2.0.1. But the general concept is that players will receive more diverse loot more often. The general response has been optimistic. "It's good to get people to react to the changes," Mayberry says, "and I think that the improvements are excellent."
"We know that we're at a positive place because we're all eager to play it constantly," he added. "There's a lot of excitement, and we're waiting for what the public is going to say. "Leading the charge on Reaper of Souls is Josh Mosqueira who was named from game manager in the month of June 2013. Mayberry described the impact that certain of his choices have been on the game. "Josh joined and really encouraged Adventure Mode and the cheap diablo 2 resurrected items dynamic difficulty system.
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