And Joe for you, as D2R Items Director of Diablo 4the game has been a buildup of momentum, and now you're next step in the one-two punch of Diablo coming back. What's it like to understand that this is your job and does it come with a lot of pressure? How do you handle that?
Joe Shely: Well, it's been a blast creating the game and sharing the game with you. Every day I think "Okay do not discuss the Necromancer. It's not the right time to talk about the Necromancer but." Therefore, I'm very thrilled to be able speak about the Necromancer.
It's really an exciting time for Diablo. Diablo 4's world Diablo 4 is this vast and vast open world. You're creating your own character and being directly in the world. You're not making games for yourself. You're living in this space and traveling through it to explore dungeons. It's Diablo the way that's meant to be experienced.
The Necromancer, obviously a character with a history to it, but I'm sure that lots of fans will expect to see something brand new rather than being able to see a return character. What was the decision making process behind bringing back Necromancer instead of going, "Here's something that no has ever had before?"
Shely says: In a lot of manners, Diablo 4 is a tribute to our fans. We've concentrated on the idea of returning back to the darkness. We also know that when we release the Diablo game, players will have many expectations in the form of D2: R, Diablo and prior Diablo experiences they've had.
So we know we're dealing with a number of things that just should be there. Also, when we're considering the classes we wanted to make sure that the kinds of experiences that gamers cherished from the previous Diablo games were accessible in addition to bringing them into the most contemporary versions of buy D2R Ladder Items the games themselves.
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