Above all, FIFA fans remember the mode so fondly because it FUT 23 Coins was a great deal of fun. You didn’t have to worry about offsides, corners and throw-ins. It was exciting to hit the ball off the walls and watch it react in a unique fashion. It was just different, and back in ’97, you didn’t get stuff like this. At least, not with the same immersive gameplay that EA Sports was providing.
What happened to indoor mode? As of EA’s World Cup 98, the mode was scrapped, and has yet to be featured since in the core series. However, let’s take a detour to EA’s FIFA Street series, which is the closest EA has come to replicating it.
I personally enjoy FIFA Street, and while the series has had somewhat of a hit-and-miss history, it offers something different from standard FIFA titles, sharing certain traits with the indoor mode of old. However, it’s not quite the same as it’s concerned with creating something niche, focusing on over-the-top skills and tricks to attract its audience. FIFA 98‘s indoor mode was just about playing regular FIFA in a condensed setting, and that’s why FIFA Street has failed to scratch my personal itch as of yet.
2012’s FIFA Street felt like a game that attempted to mesh both styles together. It took certain aspects of the sport very seriously, such as the introduction of an authentic replication of Futsal. The game attempted to mesh FIFA’s existing control system with a new set of tricks, and ultimately, it did a pretty good job overall. It rarely deterred from its ‘street’ persona though, focusing on skills-based gameplay across all its game modes.
For that reason, I still think it’s a valid option to add indoor mode to the core FIFA series, even if FIFA Street makes a welcome return at some point. You might suggest it’s a bad idea from a business standpoint, but by offering a more in-depth FUT 23 Coins for sale ‘street’ experience for one title and a barebones indoor experience for the other, you’d hope the two could live in harmony.
The Wall