Malcolm has been playing OSRS Gold since he was a kid, and has also played several of the most popular idle games, such as Clicker Heroes, Cookie Clicker and NGU Idle. While he was a fan but felt the genre could have something more that would be enjoyable in a manner similar as Jagex's most popular RPG.
"So, I decided to challenge myself to make my own game, never really imagining the game would ever be released, let alone become so popular," he tells GamesIndustry.biz. "I tried to design something that was not in the traditional idle game mold one that was feature-rich and gave players real choice in how they wanted to move forward rather than simply increasing the number of players on a daily basis.
After playing with it for few minutes behind closed doors I began combining ideas and techniques from classic MMOs with the popular idle game strategy, creating something that can be played casually, at the go, and fit it into a player's busy lifestyle."
He goes on to say: "While the numbers and stats aren't the things that players really enjoy about MMOs however, it's the thing that fans of the most dedicated players tend to be drawn to once the exploration is over. Because it's so integral to what long-term players' attention is it makes sense to adopt this as an integral part of Melvor's game design. Plus it meshes very well with the design elements commonly found in the majority of idle games."
Although he was influenced by other MMOs However, the structure and structure of RuneScape was one he followed particularly closely, building this world Melvor Idle as a parallel universe to the 20 years old RPG. "RuneScape became such a foundational basis for the game as it was a very fundamental gaming experience for me" the author explains."
As most of us I was one of them. I started playing
Buy OSRS Gold because a lot of my friends at the time was playing the game. The fact that it was a browser-based game was a big part of this. Its very low entry barrier combined with RuneScape's depth of branching and complexity are what kept me playing the game for quite a long time -- which is something I wanted to replicate with Melvor Idle."
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