SWTOR 7.0 Sorcerer has brought a lot of changes, and many players want
to know what changes this will bring to their characters. Some players
even prepared enough SWTOR Credits in order to hit the highest damage in
the battle. Here are some changes it brings, and interested players can
learn about it.
Volt Rush / TK Blitz. Its damage output is very
close to Lightning Bolt /TK Burst, and the amount of healing is enough
to make up for the slight loss of DPS. Lightning / TK needs to benefit
from Forked Lightning / TK Momentum, and there is a 50% chance of
applying a layer of agility. The range of treatment should also be
expanded to 35m, which can heal players. For Madness / Balance, it
should be a partial replacement for Force Lightning / TK Throw. Both
damage and healing should generate a bunch of Wrath / Presence of Mind
and Fulminating Current / Psychokinetic Torrent proc. So players prepare
enough SWTOR Credits to increase damage.
Whirlwind Whirlwind /
Force Lift Force Lift. Now, the tooltip does not mention the fact that
the player will be stunned if interrupted early, which is the second
component of the Haunted Dreams/Containment utility effect. From a
purely numerical point of view, Volt Rush / TK Blitz is better.
Basically, players can offset 6 GCD damage per minute, while using
Whirlwind / Force Lift, assuming that the CC is not damaged, they can
only offset 5 at most. Players can also
Buy SWTOR Credits to get some
useful equipment.
35 levels to choose. At level 35, Sorcerers /
Sages choose 1 of Unlimited Power / Force Empowerment or 2 other
subject-specific passives. Only 1 person on the team needs to have each
raid buff, and they are not usable in the arena at all, and they are not
very useful in the 8-player battle zone, so in these situations it is
good to have an alternative. If there are sufficient
SWTOR Credits, players can use them to improve themselves.
The Wall