If it means that you typical 90k however, you can max out
cheap RS gold at in 97, which means that you take exactly the same amount of time to strike 99 but the xp scales differently. I mean that this will frighten some HLC people that already have 200m skills as it"devalues" their'achievement' but theres only kind of asinine. 99 vs 200m in a skill gives advantage to zero, as everybody put the amount of hours in, along with a 99 cape will mean the exact same thing.
Not too much as a flop as it changed drop tables. Stone spirits where made to encourage mining for the ores instead of getting them out of pvm drops. Every ore drop in RuneScape was replaced with an equal quantity of stone spirits but basically they twice every ore you mine once you use them. So in combination of the stone/ore change with the mining and smithing rework (which devalued all ores since they reduced their alch values and also the level to collect them) it considerably reduced the value of these drops. While it does not feel good going from an 80,800k, rune ore drop to a 80,36k,rock spirit drop the loss in value could of occurred regardless if they kept that the ores on the dining table or maybe not due to the new way lichee alch prices. People were used to each fall from a boss with a lot of value.
And that is why skilling will never be worthwhile, because any time someone offers practical solutions people see it as an assault on PvM, which has pretty much 100 percent of endgame uniques and enormous amounts of variety in directors, gameplay loops, and even allows for multiple approaches to complete the content. Skilling should be more varied and possess as much sophistication as PvM if it's going to be fun, and if it is ever going to be well worth doing PvMers should quit seeing economy equilibrium as an attack on the most popular, rewarding, and complete content in RuneScape.
How does adding stone spirits add loops that are gameplay, assortment, or numerous strategies? Im defensive since I experienced rock spirits want the mistake repeated. Pvmers hate it, it is hated by skillers, it is not won with by anybody. If you want skilling to have value jagex can begin by making articles that isnt brainless click-the-node-and-watch-it-go that any idiot can program a bot for or any Venezuelan can farm into the ground (looking at you zalcano). I really don't think it was not followed up with increasing the depth of skilling although I think RS3 is a great example of an economy adjustment, and stone spirits would include variety.
Stone spirits in themselves are not for balancing the market a terrible idea, but it must come of how skilling plays, along with scale revamps. I realize that I probably came on somewhat hot, but I feel like its common circular argument that this sub drops into when speaking also a waste of time and
buy RuneScape gold it since they're unrewarding. Since skilling is so dull we shouldnt resource economy from PvM. When we fix both is a problem.
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