For Diablo II: Resurrected, that includes the game and
Diablo 2 Items the Lords of Destruction growth, one way to think about it's because rotoscope or tracing sense. Using the underlying assets and game for a way to push the 3D layer. On top of taking each and every part and recreating it, animating it, including textures, and light too -- that the challenge mainly derives from the very nature of moving 3D.
"When you've got a sprite-based 2D world it's a flat thing on a level thing. And today you've got stairs with altitude, you have undulating ground that a sword has to fall onto. Even simple things such as readability turned into a challenge, like a Paladin's Aura. The way that you're able to see the Aura very clearly lets you know you have that particular Aura. What if you are walking into a grassy field and the aura has been obstructed by grass because that's 3D now and it is physically on the floor and growing up throughout the Aura. Well, you have gained realism but lost a certain amount of readability and clarity.
"The background could be fancy pillows, it may be piles of skulls, it could be sand dunes, but it's actually just a flat image," Rob Gallerani clarifies. "When you drop a sword, that is a 2D sprite. It's just a horizontal sprite and it sits on top and you'll see it. As soon as we have a 3D sword resting on 3D skulls and tough things, we can't only get it done there because it would clip all those things. So we need to be certain that it leaves on a pass that's on top of those items. There is a lot of loose ends that all need to get accounted for when you're bringing a 2D sprite into a 3D world."
And it is that aspect, acquiring the 2D world drive the 3D layer that ensures the team preserves the match as is. Even with adding an impressive visual makeover, controller support, along with a modern widescreen presentation that
Cheap Diablo 2 Resurrected Items supports 4K TVs and ultrawide PC monitors, it is the exact same Diablo II it has ever been.