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For something similar to wow tbc gold 7.2.5 The team who is working on that is a bit more flexible. We're more able to respond to what the game requires for, so if there's an exact change to something that's an element of a class that we could change the mechanic. 


If it's just choosing the best time to open to open the Tomb of Sargeras to be unlocked and then we can make those modifications, in addition to adding new content.


I've talked about the Chromie scenario in the past. One of the interesting aspects that is unique about that is unique to the Chromie scenario is that, when we were developing it, we had to make the decision on what frequency you should run the scenario and we listened to a lot of feedback about how some aspects of 7.2 was a bit sloppy, or perhaps it was a bit restricted, which definitely played into the choices of the way Chromie ended up playingout, in which there isn't any time-gating whatsoever.


What distinguishes raids from patches that have been made in relation to your development process? Comparatively to the past, the raids have not as tightly timed with those patches like they used to be prior to. They are a bit later. What impact has this had on the growth of patches?


It's been a great way to relax. We've begun to think about our game as well as how we distribute certain parts of the game slightly different way. Before, we released more discrete patches. A patch is simply "this amount of" content that you receive on cheap WOW TBC Classic Gold the date you want and everything the game is accessible.