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A Redditor identified as D2R Items Al3xqcs posted a post two days ago proposing the idea of removing D2R Ladder. now dubbed "Diablo Immoral" by the community, from the Subreddit. This post has received plenty of attention and is now being viewed by more than 


20K people and several awards, with the majority of players agreeing it is a smart idea to prevent Diablo D2R Ladder from gaining overly popular status within the community, as it could easily take in people with gambling issues.


Because of the exact same factors, D2R Ladder is being targeted for review on many websites frustrated players trying to raise awareness on the monetization issues. Many are also doing this to help raise people scared of the possibility that 


D2R Ladder might incur the same economic issues both internally and outwardly, which could result in the franchise being ruined in the eyes of players who have played for a long time. Diablo 3 also set a precedent in this regard with the auction house with real money this is why people are concerned the idea that D2R Ladder is but a step towards


Activision Blizzard released D2R Ladder just a few days ago, and it's already in the midst of controversy and review bombing because of its microtransactions exceeding what many gamers will pay. But there was a case where a D2R Ladder fan that was happy with the microtransactions, paid money to buy diablo II resurrected items establish an Clan and was later exiled from the Clan after making a small error.

The damage and range that D2R Items comes with Hammer of the Ancients can now be enhanced by charging it up. The addition of a channeled ability to the Barbarians' mobile loadout can seem like a sin, but to take down rifts, it's the ideal opener. 


Think about how many times the enemy will attack the Barbarian before the beginning of battle and take off some free strikes, making the Barbarian's health drop before reaching the end of the dungeon. 


When you charge this attack to start the fight and then launching the fight, the Barbarian suddenly has to deal with mobs with a tiny smaller percentage of healththey had, which prevents them from being able to launch as many attacks as they did before. Gamers hope that this feature will not be nerfed as the team working on development is working to fix the game's many issues.


Art has been an important part of the Diablo franchise and it's still done very well, even for a mobile-first game. The problem is that there's just so many instances that the worn-down sign posted on a dirt road that looks great. 


Given that bounties force players into the world frequently, it could lead to visually dullness. The continent's map could be a gateway to hell or heaven the middle. It is possible to play with friends and create some fun, but the world needs to buy diablo II resurrected items deliver more variety and produce some regions that are more distinct and distinctiveness.

So those are D2R Items very different kinds of games that come out of the same IP. And we think that there is a lot of opportunity to create games, various kinds of games in our current IP. But, I think that you do take on the perception of players and expectations when you're considering creating games on the new platform certain.


Is that kind of model of creation viable or sustainable in terms of business? The concept of Diablo is now available because of the lengthy period of having Titan developing, tweaking it, with the ups as well as downs of development. The result after a long time is a game with an extremely broad and strong presence. Can you afford to maintain the same game for each project?


I'm not sure that we at Blizzard have a choice but to follow this path. I'm not sure if there's a different way to go for Blizzard. We really believe strongly that the team's leaders have to be convinced and have an idea of a game that they think will be fantastic. It's an extremely bottom up approach to doing things.


Blizzard doesn't have a tradition of Mike [Morhaime] or me or any other person on the top of the chain to say, "Hey, Blizzard should come up with a new type of game." That's not really how Blizzard operates. What it does is that a team of developers that are truly committed to an idea or specific genre are given the possibility to experiment and develop and produce something that we think is great. This is how it's always been, and it's how it's currently.


I'm trying to figure out the best way to approach this without unnecessarily degrading Activision. My question is what are the economic realities that we face today, like this, and does your relationship with that buy diablo II resurrected items parent corporation, Activision, such that, you can continue operating in this manner?