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No need to solo everything to win the  buy MT NBA 2K19 game, which is my view about pay2win aspect, we could also party2win.Plus there are a lot of ways to gain free damage, certain other ways ought to be far more accessible, aside from placing cubes in FM store. The lack of free stuffs additionally generates illegal transaction in pay2win facet, but we will not discuss that further, unless you guys want and say it is associated with my main subject, that's the effect of pay2win aspect. Pay2win aspect being a mix of Nexon and players mindset flaws.

 

If I need talk more about cap damage, since most classes have this exact same cap harm, it creates a kind of unbalance in courses mainly because of financing, and it is being a great deal more pay2win. Dojo is a perfect case of class unbalance at cap level too. And I think cap harm is far too high. I thought a decrease cap is needed and slightly nerf boss HP, not scaling with the reduced cap because people can still solo end-game boss.

 

I mean if we reduce cap harm by 40%, boss HP should be nerfed by 10-15%. They're end-game after all, but we can make a problem mode between normal and insanity boss.Pretty much my idea about pay2win facet and this present cap damage.Your thought men about it? Can you believe cap harm is fine now? What's the pay2win facet for you? Yay I made a shorter and more accurate thread.

 

This isn't a rant, this is just my sincere view of an important facet of this brilliant game, the value of the items in Maple Story gets NBA 2K19 MT  totally destroyed with the forthcoming Marvel Machine. One of the most attractive things in this sport would be, bossing, together with friends, guildies but a powerful point of bossing is the income it provides, the petroleum of the runs, which an wonderful thing that I think most of maplers (financed or even not funded players) loves is gollux, performing gollux everyday amassing gollux items little by little each day, we need more things like gollux from the sport.