Diablo 2 Resurrected could prove to be the final game from PhyllisHeny's blog

"The new updates include dungeons, storyline missions, bosses, gameplay features and new classes" she said, adding that she didn't know the details of D2R Items those plans yet.


Cheng said he remains confident in his plans to bring the Diablo series to mobile devices. The idea seems sensible, particularly considering there's a myriad of Diablo clones available on smartphones. The historical and mainstream appeal the Diablo brand brings to the genre is a major element in its favor.


"Just because it's on small device or screen doesn't necessarily mean it's a tiny idea," Cheng said, adding that it's the most ambitious studio Diablo project yet.Unfortunately for Diablo 2 Resurrected, mobile spin-off Diablo Immortal spoiled that momentum. From the moment of announcement, development to launch as well as afterward, Diablo Immortal was criticised due to its excessive microtransactions and the community was enraged. The same community that forced Blizzard to shut down their real-money auction house, the same community that called for the refreshed loot system Loot2.0, which made Diablo 3: Reaper of Souls the first action loot title of the decade.


They felt, and in a variety of ways still feel, abandoned by Blizzard. Diablo 2 Resurrected can begin to rectify the situation. Blizzard is a business in the process of transition. In the midst of the planned Microsoft merging, Diablo 2 Resurrected could prove to be the final game developed by the "Old Blizzard," and there's plenty of pressure to make sure that fans get the game they want, particularly since during the period following Diablo 3, other games similar to the genre, like Path of Exile, have been able to challenge Blizzard's looted crown.


There's a looping mechanism in Diablo that's the key to the game's success or not working. Is it satisfying to drop into the dungeon with no thought, take out mobs and collect loot? If yes, then Diablo 2 Resurrected is halfway to being loved by its community of fans. If the team has changed the loot system in the same way as they did with the original release of Diablo 3, then we're in trouble.


The book Blood, Sweat, and Pixels in the book Blood, Sweat, and Pixels, the chapter on the debacle of Diablo 3's launch tells the story of how a Blizzard designer played with the game for literally hundreds of hours, before they discovered a piece of legendary loot. The orange light finally popped out of a random enemy, he approached the loot only to realize that his class could not even use it. The system of loot was so fundamentally flawed that the thrill in grinding away for an hour and then the satisfaction of finding something that was truly special was broken.


It was finally fixed to the point that you could only have certain levels of loot that would work for your character. Additionally, the frequency at which early-game legendary items appeared up. This meant that even though the legendary items you got didn't break the cheap D2R Ladder Items  it was still a feeling that you'd often get a small dose of dopamine and keep you in the game.


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By PhyllisHeny
Added Apr 6 '23

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