It's the Fighter is the main role that is featured in Dark and Darker that players choose if they wish to be a tank for their team or Dark And Darker Gold be in the middle fight, or put on the classic armor knights are famously seen in. It's an armored sword class (by default) with plenty choices to be stronger or offer more weapons and alternatives.
But, in what areas is it that the Fighter do well, as well as what exactly are the weaknesses? Let's take a look at the pros and cons. The Fighter can be used for any situation and, at the very least, if the person who controls them is planned for the situation. They are able to use weapons that range, two-handed weapons daggers, one-handed weapons, daggers and many more. They're the only character to have an ability to speed up and cool down their movements quickly, AKA Sprint.
It comes with one of the most healing skills that is Second Wind. The Fighter is among the toughest characters that is second only to Barbarian and even outsmart their defense based on the armor they wear. The Fighter is good, but not exceptional in many areas. Because while the Fighter is at the very least "good in all areas, it's not the best in any department.Their skills are helpful, but they're pretty boring in general that makes the class feel boring.
Cannot make use of Spells of any type. Due to the way blocking functions in the present situation in Dark and Darker, using Shields Shield isn't always the best defense option. While covered in armor, the Fighter is among the most slow classes in terms of the speed of movement and also one of the loudest, so their stealth capabilities are pretty low. One of the weakest weapons in the game and therefore requires a constant supply of better weapons either from looting or The Weaponsmith merchant.
As we've seen in the cons of the Fighter, the class doesn't offer an abundance of fantastic Skill choices. There are six options, and only two can be used in a variety of ways, and the remaining are mostly situational. Two of the most popular choices consist of Second Wind and Sprint, which is why Second Wind has a 50% HP Heal. It can also reduce the negative effects of Adrenaline Rush. The only drawback is that it's only available per game.
Sprint boosts the Fighter's speeds by about 50 percent over five seconds or so. The Fighter is nearly as fast as a Barbarian in armor This option provides them with the opportunity to get close on their opponents. There are players who praise Adrenaline Rush instead of Sprint as well as Victory Strike over Second Wind. Although both are great options, they're just somewhat specific enough to function as complete substitutes.
The Perks are the area where the Fighter truly shines. Every single one perk of the fighter's comprising nine that are available for utilize, with only few that are significantly better than others. In addition, many of these Perks bring new mechanics to the Fighter that are interesting to compare to other classes that offer numerous very small five percent types of Perks.
However, in general they are the most suitable choices for the following factors: Combo Attack: Each opponent will require at least 3 or 4 hits from any weapon that is that are below Epic rarity of the Fighter This Perk will always be activated. An increase of 10 percent might seem small however, in the event that the Fighter is armed with plates of Plate Armor which exceed 200. it's an impressive boost.
In full armor when fully armored, the Fighter is a bit slow, and this Perk assists in countering that in addition to Buy Dark And Darker Gold the ability to use Sprint. This is definitely the Perk that players utilize most often, since it helps make the Fighter an absolute blast to play. If equipped with this Perk, the Fighter is able to use any weapon that is used that is available, such as Bows crystal Swords and even Daggers.
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