WOTLK Classic:The news comes as the most recent Activision-Blizzard from wangyue's blog


The players who are most upset by the news that WOTLK Gold players will have to shell out $35 per character in order to "clone" the copy of their character , so that it could play in both WoW Classic servers and Burning Crusade Classic servers. The current WoW Classic servers will be automatically updated to Burning Crusade Classic on May 18th, with the patch pre-released. 


There is no cost (other than the standard subscription fee, which includes the possibility of playing WoW Shadowlands, Classic, and Burning Crusade Classic) is needed to play the Burning Crusade, but for those who want to remain in two versions of WoW they'll have to pay a $35 fee to clone. As numerous players have said, the whole Shadowlands expansion costs only $5 more than cloning the character, further illustrating how costly the fee is.


It's an enormous amount for a game which a large number of players were attracted to because of its lack of extra paid services and paid cosmetics. Players on the game's social media are already expressing their displeasure that Blizzard appears to be adopting the same route with Burning Crusade Classic as it did with Shadowlands along with other recently released expansions, each of which offered the possibility to buy new pets, mounts, and other in-game items and services for real money. 


As prominent WoW creator Asmongold recently revealed in a video that was posted shortly after the announcements from Blizzard: "I'm disappointed because I did not think that this would happen...I did not expect them to completely change their ways. I didn't think they would change from having no microtransactions at all in the game for instance, to literally selling you mounts and boosts within the game, in a matter of hours."


The news comes as the most recent Activision-Blizzard earnings report reveals Blizzard's number of active monthly players has significantly decreased compared to the same buy WOW WOTLK Classic Gold time last year. Despite the lower number of players, revenue for Blizzard increased by 7% over the course of the year partially due to players "participation in value added activities," i.e. microtransactions.


Previous post     
     Next post
     Blog home

The Wall

No comments
You need to sign in to comment

Post

By wangyue
Added Dec 16 '22

Tags

Rate

Your rate:
Total: (0 rates)

Archives