But my ability to D2R Items regulate the things I have, and how I used them was less granular in previous versions. Sure. It is possible to use weapons to create an Iron Golem, and that kind of thing, but the Book of the Dead is this new feature that--all of the characters from Diablo 4 have [a] special feature only for this particular class. For instance, the Necromancer features The Book of the Dead where you choose, "Oh, I can have skeleton warriors.
What kind of skeleton warriors do I need? Do I want aggressive? Defensive? Do I really want one to make corpses that I can make use of as raw material?" and then "Oh you could have magic mages. Okay, what mages do I want to play with? And oh, I can have golem, what golem would I like to use?" You can make a mix of your own warriors.
Your mages and golfer to truly create and customize the army that is yours. You've never had the same experience before. This is one of the things that makes the Necro extremely unique and fascinating.
Could you expand on the players' choices a little bit? The discussion was about customization however, broader in scope this seems to be one of the core design principles of Diablo 4. How do you explain the effect of the butterfly in that?
Shely Says: It's. Yeah. It's evident in every aspect to the gaming. When you're making your character, it's possible to have the most diverse player choices. You can think of your choice of class as cheap D2R Ladder Items a job rather than being a vocation, but not an identity-defining feature of your character.
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