Are you a whole new or returning player to Star Wars The Old Republic? Having trouble deciding which class to experience? Well, I’m here to help you!There are multiple questions to consider when scouting for which class to experiment with in The Old Republic
check here. These can be reduced into three broad categories.Do you want to choose your class determined by combat ability or proficiency? Or want to choose a class determined by Star Wars story and/or lore? Or do you wish to choose a class dependant on aesthetics? Or even a mixture of all three?
The biggest complaint concerning the game in the time launch was that there was no end. But this dilemma was only for players who rushed to absolve game when it comes to PVP and group content. They never took the time to learn the game because the developers intended, exceptional story first.
However, the fault hasn't been completely while using SWTOR Developers. Lucasarts closed Star Wars: Galaxies five days before the experience’s launch, so Galaxies fans who needed to continue while they had were vastly disappointed. And for a very extensive period, there was still people playing SWTOR who complained that the sport just wasn’t Galaxies
swtor guide.
The class story doesn't continue past 50, and many types of indications from Bioware are that it's going to not continue by any means. Makeb and Oricon content usually are not considered class story content, therefore the boosts and unlocks fail to work past level 50. All Legacy unlocks stack with experience boosts.
Joining a guild can enhance your experience around 10%. The guild gets +1% experience for every active member, as much as a maximum of 5%. Then a definite plus 1% experience and reputation bonus for each 5 recruit members. A guild can have approximately 10% bonus knowledge about enough members
view this page. This bonus stacks with all the bonus experience from boosts.
The Wall