I wanted to learn more about this
PoE goods game because I understood that its complexity is in fact a virtue. Another evening I spent an hour to the wiki figuring out where I can find the remainder of the skill gems I need to complete my construct, and there is a few dozen other long-term goals I am beginning to work towards. Just like a good MMO, I am excited about the journey rather than the destination. And that's another reason Diablo 3's Necromancer, despite being a lot of fun to perform, never hooked me for more than a couple of days. In a hour or two, I'd electricity levelled him to 70, but that I did not feel any relationship with the progress I had made.
Now that I've learned to enjoy Path of Exile's heart POE match, I am also beginning to appreciate Path of Oriath. As I mentioned, it introduces six new functions for a total of ten. This replaces the genre-standard difficulty system, where I would normally play the same material again and again at greater difficulties. Instead, Path of Exile is now one massive experience. Technically four of those new acts are a retread through familiar zones, but there's constant detours to new areas and striking changes to the scenery to help keep things interesting. Beyond that, there's a complete endPOE match to look forward to, but I am not certain if I'll even get there. I've been reading other build guides and I am itching to try something new, to experience that slow transformation from weakling to god-like but using a new playstyle.
Path of Exile is a massive
cheap poe currency game to attempt to comprehend. There is still heaps of systems I don't understand and an inventory full of items I don't really understand how to utilize. But it's rekindled the power fantasy that ARPGs have always fundamentally been around.
The Wall